Sony Computer Entertainment Inc (SCE) announced the "Next Generation Portable (NGP)," a successor to the PlayStation Portable (PSP) portable game console, and the "PlayStation Suite (PSS)," a service for providing games to Android-based devices, Jan 27, 2011(See related article 1, 2).
On the day after this announcement, there was a roundtable Q&A session with SCE President and Group CEO Kazuo Hirai. And this article is focused on the topics related to the PSS.
Q: Can you tell us the platform dependency of the PSS?
Hirai: There are not only Android-based mobile devices but also Windows- and iOS-based mobile devices. If we try to support all of them from the beginning, we will run out of resources.
So, we will put priority on sales volume and focus on Android. When we put weight on sales volume, among Android-based devices, smartphones are the best and tablet PCs come second.
If the use of the "Sony Internet TV Powered by Google TV (Google TV)" spreads and its sales volume increases, we might provide the PSS to its users, too. Also, we might provide the PSS as a killer application to spread the use of the Google TV.
Again, we are not going to ignore other platforms than Android. But we will put importance on sales volume and start with Android.
Q: Some publishers (providers) of game software are already providing games as applications for smartphones. For publishers, what is the difference between providing games through the PSS and providing games as applications for Android-based devices?
Hirai: The PSS enables to comfortably play "PlayStation-quality (PS-quality)" games and check their operations. I think this is a big difference.
Basically, games provided through the PSS operate on any Android-based device. However, depending on device, their operations might become slow or it might become difficult to control them.
Therefore, we will start providing a licensing program called "PlayStation Certified" to mobile device makers in the aim of guaranteeing that PlayStation-quality games can be played on Android-based devices.
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